Sunday, December 14, 2014

step by step planetary interaction setup

  1. First i fly to a safe spot and cloak up. You can do multiple planets from one location while cloaked.
  2. Second i plunk down my command center and upgrade to maximum (it'll only cost more if you upgrade by degrees)...I do this right away without moving the planet around - Just zoom in and plunk down. Hit submit
  3. Third i place the rarer commodity's extractor first, whilst making sure i'm not too far away from the more abundant commodity's hot spots...I place them smack in the middle of the hotspot, assuming i need two commodity types that will combine to make a tier 3 item. Say like oxides (the one in the above picture example on a gas planet.) Hit submit
  4. Fourth, starting from right next to the rarest commodity extractor, i place 2 basic, 1 storage facility, then 2 basic angled away then 2 advanced and 1 spaceport forming a "Y" with the second set of basics pointing towards the other extractor...I then create links between them in a chain (this saves pwr by using the diameter of the industry to save on link lengths, plus gives a visual guide to everything.) Hit submit
  5. Fifth, i balance the output of the two extractors...Set the duration/size of the extractor heads to 5 days...Don't bother adjusting the head locations much beyond their default...Just make a simple pattern like the one in the picture.
  6. Sixth, i begin the reaction sequence by routing the extractors' 'products' to the storage facility...Then the schematics for the advanced facilities with the route to the spaceport...Then the basic schematics routed to the storage facility. Hit submit.
  7. Seventh, click on the 'routes' icon of the storage facility and adjust the 'quantity' column to sort high to low...Start routing the tier 1 items to their respective basic industry facilities...Then adjust the column to sort low to high...Route the tier 2 items to the advanced facilities. Hit submit.

stick a fork in it, it's done
sometimes i switch between routing the extractors' products and the schematics, in the sequence, but it still works just fine. let me know how you do your setup if you like.

EDIT (dec23rd'14) - i decided a week's duration is much better than 5 days

Saturday, December 6, 2014

CEO 101

fresh recruits can:
  1. see combat loss mails (even ones to npcs), 
  2. send and read corp evemails, 
  3. copy and create corporate bookmarks, 
  4. see corporate fitting management, 
  5. see corporate contacts (standings), 
  6. view corp mates locations on map (if in space only), 
  7. see locations of all offices, 
  8. ability to put items/ships into any corporate hangar, 
  9. view a member list showing last known logins (how many hours ago), 
  10. shoot any corp member without any repurcussions from CONCORD (and even be remotely repaired by a third party outside of corp without said pilot being flagged), 
  11. be able to view and engage in corporate chat window without moderation.
quite powerful as you can see.

Wednesday, December 3, 2014

An experiment in planetary interaction

So i got a few mobile cyno jammer structure BPCs i want to take to production.
Broadcast Nodes (biocells, silicate glass, supertensile plastics, microfiber shielding, polyamarids, transmitters)
Organic Mortar Applicators (Oxides, Coolant, mech.parts, consumer elect., micro organisms)
Self-Harmonizing Power Core (Silicate Glass, Rocket Fuel, microfiber shielding, enriched uranium, polyaramids, gen.enhanced livestock)
Sterile Conduits (Water, Construction Blocks, Miniature elect., livestock, viral agent)
Wetware Mainframe (watercooled cpu, coolant, consumer elect., nanites, livestock, construction blocks, test cultures, synthetic oil, fertilizer)
...plus guidance systems (watercooled cpu, transmitter)

so that's biocells, silicate glass*, supertensile plastics, microfiber shielding*, polyamarids*, transmitters*, oxides, coolant*, mech.parts, consumer elect.*, rocket fuel, enriched uranium,  gen. enhanced livestock, construction blocks*, miniature elect., livestock*, viral agents, watercooled cpu*, nanites, test cultures, synthetic oil, fertilizer. [23 unique tier 2 items, plus water and bacteria (tier1)]
biocells = barren*
silicate glass = lava+gas
supertensile plastics = ice*
microfiber shielding = terrestrial + lava
polyamarids = terrestrial+gas
transmitters = lava/plasma*
oxides = gas*
coolant = storm*
mech.parts = barren*/plasma
consumer elect.= lava/plasma*
rocket fuel = storm*
enriched uranium = plasma*
gen.enhanced livestock = oceanic*
construction blocks = lava/plasma*
miniature elect.= lava*
livestock = oceanic*/terrestrial
viral agents = ice/oceanic*
watercooled cpu = barren*/storm
nanites = barren*
test cultures = barren/oceanic*/terrestrial
synthetic oil = storm*
fertilizer = oceanic*/terrestrial


compare that to making fuel blocks [4 unique tier 2 items, plus water (tier1)] using barren, storm, plasma planets

So how am i going to start? well, i figure since all but one of the tier 2 planetary materials are being used as ingredients...why not make ALL?
ice supertensile plastics
gas oxides, polyamarids, silicate glass
barren  mech.parts, watercooled cpu, biocells, nanites
plasma.  transmitter", consumer elect", construction blocks", enriched uranium
oceanic gen.enh.livestock, livestock, viral agents, fertilizer
terrestrial  microfiber shielding, polyamarids
storm  rocket fuel, coolant, synthetic oil, test cultures
lava silicate glass,  miniature electronics, microfiber shielding

So it boils down to having 5 characters each with 5 of the big producing planets? honestly, i'm going to need lvl5 consolidation?


Saturday, November 29, 2014

Anatomy of a spai (vivisection)

A long time ago an applicant to corporation lost a mission ship to a pirate in Naguton during the recruitment process. At the time i was concerned not about the lost ship as much as the location. Something about the location sparked an intuitive suspicion this recruitee applying to corp was a troll (hoping to get the new CEO's blood pressure to explode) and for almost a year i've been patiently watching Devatio and Ni Kao (along with any alts connecting the two via employment records, including alliance at the same time, or dodgy killmails)

 The links have been very tenuous for a direct link to spy alts with Devatio (who gained entry to my corp) but have been growing more solid over the months to Ni Kao. Below is my notes on Ni Kao
devatio's killer in naguton

Sent: 2014.07.19 00:07
I've found your sleazebag.
He is at Sukirah IX - Moon 7 - Kaalakiota Corporation Research Center station in the Sukirah system, Mobit constellation of Domain region.

right when shoryn decides to finally start ice mining - after i begin going on hiatus for shogun 2 in a serious way
matt mccullough paradiso alt?
Alex Olenard ... Madeleine Stoneheart alts?
------
Les Routiers alt? (oh...helloo...possible grade now. 9 min spread)...upgraded to probable!
aphex window ... Bakuhz alts?
Morgan Davaham alt? upgraded to possible*
eneman81 alt?
Sara Schwade alt? upgraded to possible*
Dutch Marsden alt? upgraded to possible*
=============
Gulsen Y alt??
Oct20th'14
[06:29:19] MajorFreak  Gulsen Y on
[06:29:52] SeneschaI  Les Routiers & Ni Kao were on recently
[06:30:25] SeneschaI  Alex Olenard OFF
[06:30:50] MinorFreak  Madeleine Stoneheart on
[06:31:56] MinorFreak > quicklog
[06:35:20] paroboat > heretic martyr off
[06:36:55] MajorFreak  Jericho Wolf OFF
[06:37:40] MajorFreak  Mika Javonovich OFF
[06:38:20] SeneschaI  Les Routiers OFF
[06:41:43] SeneschaI  Salia Foxwell on
[06:41:51] Fiat Sophia  Ivan En'Vec OFF
[06:43:08] SeneschaI  Hanako Okanata on
[06:44:00] MajorFreak  Lord Soth3 SothEnterpri on
[06:45:39] SeneschaI  Khaleesi Kurvora on
[06:46:48] SeneschaI  Ni Kao quicklog possibly
[06:47:52] SeneschaI  eneman81 OFF (oh, boy, gotcha)
[06:48:26] SeneschaI  Hanako Okanata OFF
[06:49:02] MinorFreak  Shadowglyph on
[06:49:30] paroboat  Zkin Ursa on
[06:50:55] Fiat Sophia  Snorbett OFF
[06:53:06] Fiat Sophia  michael Rinah OFF
[06:55:32] SeneschaI  Ni Kao back on
 ====
Nov7th'14
[17:41:37] SeneschaI  Flandre Scarlette on
[17:43:02] SeneschaI  Les Routiers on
[17:44:20] SeneschaI  Paul Caruso Saken on
[17:45:32] SeneschaI  Choa Mein chaotic fandance
[17:46:42] SeneschaI  Farsight Kavees on
[17:48:47] SeneschaI  Zen Dad on
[17:49:38] SeneschaI  Macellarius Blood on
[17:50:14] SeneschaI  Slava Netik OFF
[17:51:50] SeneschaI  Zen Dad quicklog
[18:05:36] SeneschaI  Farsight Kavees quicklog
[18:05:52] SeneschaI  Macellarius Blood quicklog
[18:07:29] SeneschaI  Slava Netik fandance
[18:08:59] SeneschaI  Ni Kao on
====
Gegalfo Orti ... Daryl Shana alts? (possible for former)
Aniem Chulong alt?
Scooter Lee / Macellarius Blood alt?
Orpheliae alt?
Jujo Frasa alt?
====
Nov16th'14
[17:31:44] SeneschaI  Ni Kao on
[17:33:16] SeneschaI  Isedarken OFF
[17:34:23] SeneschaI  Aplysia Vejun on
[17:36:32] SeneschaI  Ni Kao OFF
[17:37:41] SeneschaI  Kerberos Overdog on
***
[22:48:00] SeneschaI Jujo Frasa OFF
[22:52:00] SeneschaI Ni Kao OFF
[22:53:00] SeneschaI Kerberos Overdog on
*kerby upgraded to possible*
===
Nov19th'14
[17:07:04] Kellen Shimaya on
[17:09:04] Ziosventra OFF
[17:10:04] Ni Kao OFF
[17:10:04] Atraxy OFF
====
Sergeji Harloff alt?
shazaaz Estidal alt?
Flandre Scarletto alt?
Jinx Sotken alt?
So today i wake up and spot an alliance evemail about some corp wanting entry into our alliance and i reply with a *fixed* version that has devatio's name in it as a confirmed spy (just because my intuition has linked ni kao, dave covey and devatio together) and then i go AFTER and check my corporate memberlist login tables and look who's logged in briefly after not being online for a goodly amount of time:

So i gave him a decoration i made years ago for corp spies and will boot him and his alt within 24 hours. No fuss; no muss...not even going to fratricide his characters since that can be used as troll bait in the next corp he targets.

Wednesday, November 26, 2014

The Great Ice Depression


I predicted, back on Oct 4th, that isotope prices were going to crash. That day has come, and regardless of the New Trailer and bannage of the ISboxer (something i knew was bannable the instant i heard about it) the price will never again be as high as it was in summer.

Blog Banter # 60 - Corp Fratricide redux

With Phoebe about to land, CSM Minutes now out, and more of CCP Seagull's vision from Eve Vegas it appears CCP has a bold roadmap, is making big changes, and is willing to take a hit in the short term to see it through. What do you see as the measurable signs that will tell us that they've succeeded? What outcome will we see as players? Is it concurrent player count or something else? BB60
  The measure of success will simply be the attack on the statistic released during fanfest about the number of character who solo mission in npc corps.  I believe that CCP will 'succeed' at gaining playerbase by removed the ability to freely attack fellow corpmembers, since they already have a system to replace it (the 'duel popup')
Removing that roadblock to new players joining corporations upon the very simple fact a huge majority of players get turned off this game by the incredible ease of which griefers ply their trade...those that survive have a good chance of narrowing their gameplay to mere solo missioning in npc corps.
You see, it's not the challenge griefers want - it's the easy no risk ganking they are addicted to. remove that and the griefers will simply find another venue inside EVE to exploit with little risk to themselves; remove that and corp fratricide by awoxers and safaris will still happen but on a more reasonable scale, with consequences for the griefer.
The biggest deal here is the little known fact that corp fratricide raises no flags so neutral RR can aid an awox/safari with concord protection from reprisal.


  The concurrent play count is obviously my measurable sign.
The other measurable sign will be more actual n00bs forming and joining corporations without the ability of the parasites to plunder willy-nilly.
Oh, there will be risk of course, there's no getting around that, especially with the current shabby state of affairs that is the corporate mechanics...
Did you know that a rank and file member just hired can not only read and reply to alliance mails, create corporate bookmarks, see corporate kill mails (even to npc entities), but to also see corporate standings to other entities, AND be able to see the activity level of every single member?!

Tuesday, November 18, 2014

Back in the game ballsdeep Chapter 2: Missions

Level 3 SOE agent operating out of Simela is my base of choice for missioning, currently.
I have a Paladin piloted by my 'main' highest SP character.
This is probably a good time to talk about the specialization of alts and how that compares to Jester's Trek entry about such things.

As a player who's never dabbled in capitals (other than a rorqual that keeps docked, mostly) I have found that having 4 alts is just about perfect...anything more is gravy/redundant.
My 'main' characters on my 'alt' accounts have specialized into their own niches simply because of the way CCP has coded the mechanics, over time.
Currently my 'main' on my main account is the triggerman (or woman in this case) flying the major DPS boats
My primary alt 'main' is my leadership boost character (also the one who flies the rorqual & orca)
My secondary alt 'main' is my exploration/industry character (also the one who flies the freighter & noctis)
My tertiary alt 'main' is my light hauler character (deep space transport)
So, for myself, i find Jester's Trek blog on the topic to be irrelevant, since i really only have 3 'mains' and the rest are fluff...
The only reason i have more than 3 accounts is because Ice mining is such a low maintenance gig that more is better, especially nowadays.

So the ships in fleet for missioning are Paladin, Damnation, Noctis and Impel.
I used to fly in 3 remote repping battleships, but with the micro jump drives things become...well, alot more streamlined. Not as much DPS but the time on target goes way up when sniping.
The paladin head into missions and microjump together to snipe points after launching MTU.
I have the damnation with leadership links orbiting the station or stargate.
I have the noctis in combination with the mobile tractors, dropped by the paladin in each room...noctis goes in after the mission to the temporary corporate bookmarks.
The DTS (impel) is docked and launched in case the paladin needs to refit on the fly for different drones, ammo, propulsion or whatnot - this saves the paladin from having to carry supplies, including the mobile depot necessary for the refitting.
Fairly simple system.

My 'main' has the refining skills so with the new system i can easily separate the things that i should sell later at a hub (i trade back to the impel pilot to keep in his items bay) and refine the rest - i sell the tritanium, pyerite and mexallon immediately. The rest i'll keep for building materials.

Mordus Headhunters 765k isk (2492 loyalty) plus 706k bonus (2 rooms, plus initial gate) [370m3 loot]
Retribution (serpentis) 271k isk (997 loyalty) plus 282k bonus (1 room, plus initial gate) [65m3 loot]
Cargo Delivery (serpentis; pickup) 297k isk (841 loyalty) plus 265k bonus
Smuggler Interception (serpentis; pickup) 371k isk (1414 loyalty) plus 357k bonus (2 rooms-blitz 1st, mtu one of the transport wrecks, then gank 2nd room*, plus initial) --  [n/a loot]
Duo of Death (blood raiders; pickup-use mtu)146k isk (402 loyalty) plus 150k bonus (1 room, plus initial) -- [n/a loot]
Intercept the p.smugglers (serpentis) 308k isk (1033 loyalty) plus 361k bonus (1 room, plus initial) -- [75m3 loot]
Smuggler Interception (serpentis) 436k isk (1414 loyalty) plus 411k bonus (2 rooms-blitz 1st, mtu one of the transport wrecks, then gank 2nd room*, plus initial)
Eliminate the Pirate Campers (angel)  185k isk (568 loyalty) plus 191k bonus (1 room) -- [n/a loot]
The Rogue Slave Trader (1of2; blood; pickup-use mtu) 212k isk (579 loyalty) plus 215k bonus (1 room) -- [n/a loot]


*-mwd propulsion needed