Dev Blog - what is going on with mineral prices?
Today i braved the weekend warriors in the Curse pipe (namely K-Q) with my smuggler (newly outfitted - the ECM burst sucked from my earlier fit) and got my pigs to market...
Waiting for a bison to run over took a while so i amused myself by making extreme range pounce points off the CL stargate with one of my three pilots until said bison showed up and i got all 3 in system and safely on my way to high sec. Unfortunately, on the way back my main character got shot in a drive by and lost a set of implants worth a total of 100m isk. ouch. and some rifter blueprint copies (whoop dee doo)
Oh, as for other news i finally unlocked the last of my blueprints in my research complex stations and have been losing many ships by seneschal, in that area, from either game mechanics bugging up or pure stupid "ooooo shiny thing" lack of concentration and being AFK in low sec - just a symptom i've gotten lazy about safety near my research complex:
Hereticus fared a little better although he did lose a shiny Sabre interdictor inside a cargo hold of a viator. them's expensive! am i mad, bro?
"There are three kinds of lies: lies, damned lies, and statistics." ~Mark Twain (who attributed it to Benjamin Disraeli)
ah...my original comment was cleared. haha. here it is in all it's confuzzlement:
Hmmm...There was a sci-fi space simulation MMO called "JumpGate" that i played through beta and into retail. They were crippled just after trying to branch out into another MMO that tanked horribly.
That's one opinion. The other opinion was that the developers were sucked into the same "perception is reality" spiel touted by the vocal and rabidly vicious minority who wanted more player killing "because the core of the game was pvp"...
The game base dwindled and it is no more. Will that happen here? IMHO no it won't. there's a critical mass of carebears (the socializers and achievers) that attract the explorers such as myself. A critical mass that simply cannot be killed off by the griefers.
Besides, griefers and carebears alike abhor risk. each are prone to risk aversion. I think this colors the "reality" itself. The "perception" merely seduces the developers and clients alike to buy the 'straw horse' of the so called "reality" being beaten between opposing poles of the 'risk aversion' camps.
Outsiders neither care nor see the "reality" because 'reality' is soooo much different. The minority shout long and loud and the silent majority whose wallets do the walking have the last laugh. As long as CCP never lose sight of this i'm confident this game will never die.