Tuesday, December 3, 2013

Planetary Recolonization

High sec forces a base tax rate of 10%. this is independent of player corp tax (which is added on, and is not affected by the skill,  'customs code expertise')
The security rating of the system will lower the planet's richness the further you increase towards 1.0

There are two important things to teach for setting up a colony. One is the fiddly little detail of routing confirmation (something i find i forget every once in a while); The other is actually creating a colony that's intuitive and hasslefree.

For the former there are no easy ways about it. it's pure rote with the last step being the most important.
http://eve-files.com/dl/266278

http://eve-files.com/dl/266279

http://eve-files.com/dl/266280

http://eve-files.com/dl/266281

http://eve-files.com/dl/266282



For the latter there are a number of shortcuts that make colony life sooo much easier.
To start off with always right click on the planet and enable 'show other colonies'*, then without moving around zoom in and place your colony HQ right in the center. This curtails the game code from trying to center it's screen on wherever you placed this redundant** device.
Upgrade the HQ right away to your maximum and hit submit (i find it's more expensive to upgrade one level at a time.)
That's "Stage One" (i use "stage" to mean each time you hit 'submit')...stage 2-6 are below:
http://eve-files.com/dl/266283

http://eve-files.com/dl/266284

http://eve-files.com/dl/266285

http://eve-files.com/dl/266286

http://eve-files.com/dl/266287

http://eve-files.com/dl/266288

http://eve-files.com/dl/266289

http://eve-files.com/dl/266290

http://eve-files.com/dl/266291

http://eve-files.com/dl/266292

http://eve-files.com/dl/266293

http://eve-files.com/dl/266294



 *- If you click on an individual HQ icon of another player their infrastructure icons will appear on screen. Very handy for finding out exactly where the least punked places on the planet are (and remembering where you placed your alts' colonies so you don't punk yourself)
**- If you ever need to use the HQ to launch into space, simply turn off a few mining heads at an extractor and create a temporary link from your colony to the HQ and expedite a transfer(s) that way.

Thursday, November 28, 2013

Mining

okay, for a venture in fleet with two miner tech2s (and a mining upgrade in low) and a 40 second duration (orca) and 200m3 per cycle per module (mindlink) ...so say you only mined 'scordite' and 'pyroxeres' (basic kind) that gives ~175 isk/m3.

So that's 6.3m isk/hr

If you sold the ore straight to buyers at amarr (oris) you would make a bit less...

49.08 isk/unit pyroxeres (in an hour you could have mined...120,000 units) ...selling ore straight would make you 5.889,600 isk


23.78 isk/unit scordite (240,000 units) ...so in an hour that would be 5,707,200 isk

i'm fairly sure the changes to ores in odyssey haven't been reflected in changes here ...for a long time.

Arkanor gives 10,000 tritanium as a bonus(instead of 300);  Biston gives 12,000 pyerite as a bonus (instead of 170);  Spodumain gives 71,000 tritanium and 9000 pyerite (instead of 700 and 140 respectively); Crokite gives 38,000 tritanium (instead of 331); Dark Ochre gives 25500 tritanium (instead of 250); Gneiss composition changed dramatically: 3700 trit (from 171), 3700 mex (from 171), 700 iso (from 343), unchanged zydrine (at 171)...although, has it become garbage all the same?  Hedbergite gives 290 pyerite as a bonus (unchanged otherwise); Hemorphite gives 650 trit (from 212), 260 pyerite, 60 mexallon as bonus.

Jaspet, back in the day, used to be total shit but now it looks fairly respectable.

Actually, since Grismar.net is so outdated (and absolete) there is a better site for ore now:
 http://eve.battleclinic.com/ore_compression_calculator.php#ore

Wednesday, November 27, 2013

manufacturing stuff

alright, so i have a harbinger, a capital armor rep, and a capital shield boost BPO. I researched all and the material required, for the armor module (most profitable,) is:








































Kernite seems to be a popular thing to strip in high sec, leaving the rest of the asteroids laying around...at least here in Arera.
Eleven loads in a mining frigate would do it nicely...say two mining frigates means 6 loads. Do that easy enough in low sec. Not sure if the little things could tank or defend (with 2 drones a piece)


Tuesday, November 26, 2013

Rethinking base of operations...as in which npc corp i like

When i first started my corp i wanted to go with Theology Council and was sticking around my old corp's stomping grounds in penirgman. I slowly realized they didn't have any factories and shifted to Sarum Family, starting in Abaim then moving shop to Gosalav. At that time i believe i got into doing R&D for datacores with Viziam, and began doing missions for the level 4 agent from Ministry of Internal Order in Penirgman (mainly because there was a level 5 agent in low sec nearby i eventually wanted to risk)...plus i got really attached to Fua constellation.

I had an aversion to Carthum Conglomerates, mainly because it seemed cold and mechanical. Now? Well, let's just say i'm warming up to them big time for the R&D component...not to mention the numerous factories/refineries/repair services, and level 4 combat agents.
Pimebeka has some wonderful opportunities for level 1 through 3 agents...unfortunately, the corp doesn't have a nearby storyline agent.
Carthums storyline agents are located:
  • Bahromab - suckage
  • Atreen -suckage
  • Shemah - Asrios is pretty cozy for n00b carebears (multiple levels of mining agents)
  • Hadonoo - completely useless
Time to start recruiting.

reasonable things

So what do i think would be helpful not only for new customers but for bitter vets, with a view towards social mechanics.

1. the ability to "sort by" 'slot size' in hangar bays. I know when i first started the bewildering array of items was enough to entice me into creating my own corporation simply so i could rename my divisions based on slot sizes. Currently, i know all the modules, drones and ships by heart but a n00b will be confused whether the item he/she is looking at is a ship or is it a drone, etc?

2. a followup, how about sorting by meta level as well?

3. the ability to choose 'default hangar' to switch to when opening inventory, especially at station. I think at first a n00b will benefit by default seeing the 'items bay' when he/she first enters station, especially accepting a mission or enroute. It would benefit corp members by allowing them to choose to see a certain corp hangar upon docking, wouldn't it?

4. changing the fleet creation options so that checking none makes it an open fleet...not exactly sure how the current view option filters could sort things out but i've seen this sort of thing in NPC/n00b corps and it looks wonderful and doesn't look overused at all.
The 'application requires approval' has long been neglected and would be perfect for such a change.

5. allow the directors/ceo to set the 'default' overview settings selectable by members, showing [corp] tag for such in the menu.   I assume that using the current non-server-side storage of such we could have the option to load such templates akin to the current fittings manager style (possibly a new tab in the settings menu?)

6. 
1185) better control over office access rights
Keywords: corporation management, enablers
Notes: HQ, “Based at” and “others” is simply too few options 
7. When viewing 'station:information' windows have the 'agents' at that station appear in a 3rd tab beside, 'location' and 'services'

8. Add more colors/classes to the standings spectrum. just having 5 options doesn't cut it when spotting people in local or overview.

9. is there an option in overview that allows us to see only wartargets?

10.
145) Separate D-Scan from overiwev setings (allow to change DS settings without touching Overwiev)
Keywords: pvp, ui
11.
167) Make Dscan angle slider more UI friendly. Also add AUs to dscan.
Keywords: scouting, exploration, ui
12.
183) Logout to character selection screen
Keywords: ui, launcher, client, character
13.
220) Allow COSMOS missions to be repeated every 3-12 months.
Keywords: pve, missions
14.
251) Remove the one time limit on datacenter missions, and replace it with a time limit similar to epic arcs. Expand the data center concept to cover tags or other items that have no current use.
Keywords: missions, sec status, new content, tags, tags4sec
15.
254) Audio notification when ore hold is full or mining crystal depleted
Keywords: audio, ui
Notes: Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed
16.
373) Replace the configuration icon on the overview, drone bay, etc. with the gear icon.

Keywords: ui, icons
Notes: When teaching new players how to configure their overview or drones, I have to tell them to find the “little box of lines… icon… thing….” Why not use the same gear icon that is used to configure the chat window? Its a more descriptive icon and it would be more consistent to use the same icon for all configuration needs. Mock up image: http://i.imgur.com/1RpUZL5.jpg I also replaced the route-configuration icon because it looks better, and letters are not icons.

17.
396) make nanite paste so that when a ship has it in the cargo it can still be loaded in orca / carrier

Keywords: nanite paste, carrier, orca

18.
482) Replace acceleration gates with some small satellite thing that gives you the coordinates for the next pocket and make it possible to align to their destination coordinates.
Keywords: structures
Notes: Ships get way too often entangled by the gate and they are not even needed because every ship is capable of warp.

 19.
cruftbox reddit thread
Logi pilot here. Any chance we could see Hull Repair Drones in the future to save us a little headache on POS reps and roams?

20. raw recruits with zero roles can set corp bookmarks, chat freely in corp channels, see a member list (activity), see locations of all offices, see corp members in space on the map.* Can we at least have a restriction to roles for one, some or all of these please?
 [edit: role communications officer to delete corp bookmarks coded]

Monday, November 25, 2013

best of Jester

http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html
bit late reading this, explains the meanings of 'brawl'/'kite'/'skirmish'/'snipe' (close/short/medium/long range)

Friday, November 22, 2013

customs office intel

keeping track of who has been and is controlling POCOs in systems i'm interested in.

I'll focus on Arera and Fahruni at first.

Fahruni
  1. Lava 1810 km [SC10N] 15%
  2. Barren 2650 km [SYN.T] 15%
  3. Barren 3400 km [SYN.T] 15% 
  4. Barren 3580 km [SYN.T] 15%
  5. Plasma 2520 km [TRI-FC] 35%
  6. Storm 6570 km [TRI-FC] 35%
  7. Plasma 2630 km [SC10N] 15%
  8. Oceanic 4820 km [TRI-FC] 35%
  9. Storm 11930 km [TRI-FC] 35%
  10. Barren 9710 km [SYN.T] 15%
  11. Gas 29470 km [SC10N] 15%
  12. Gas 22620 km [TRI-FC] 35%
  13. Gas 23160 km [TRI-FC] 35%
  14. Ice 12290 km [TRI-FC] 35%
fleet compositions: various 

 Arera
  1. Lava 1850 km [VD.] 17%
  2. Storm 4250 km [MEHI] 15%
  3. Plasma 4970 km [NO BU] 17%
  4. Barren 8830 km [VD.] 17%
  5. Storm 8770 km [NO BU] 17%
  6. Gas 34850 km [INB]
  7. Gas 22280 km [INB]
  8. Gas 46030 km [INB]
  9.  Ice 13100 km [VD.] 17%
fleet compositions: Void.Tech, others are unlisted.

At first glance it merely looks like a total grabbag of MEFIRST 

---- edit  nov24th 1900hrs GMT:  fahruni Syn.t POCOs put into reinforced by wardec

 







































 -------edit:  november 26th around 0900hrs:  Bloodtears industries took out the interbus POCOs in arera
 But didn't replace them on the gas planets. hilarious. they're running amok through domain

Fahruni planet III (barren) changed ownership to P.W.C. [tax 12%], otherwise syn.t. pocos still there, and reinforced for another day it looks like.
[20:05:51] Amber Baskin > having fun blowing up those poco's guys ?

------edit: november 28th around 1700hrs: Fahruni 2, 4 & 10 are without POCOs

------edit: november 30th, around 1900hrs: Arera  6, 7 & 8 are owned by [T.NOV]